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Old May 18, 2005, 08:15 AM // 08:15   #41
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the storage space is way 2 small........im force 2 carry all my materials on me.........they should create a special rune for materials only.......where u can put as much materials in it
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Old May 19, 2005, 04:02 PM // 16:02   #42
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Vault?? Huh? Where was that in the newbie guides? Multiple characters? What?? Do I need to wait until I'm post-searing for either of these? And on a side note, I got two belt pouches, but I can only get one of them to go in a bag slot; when I try to drag the second one up there, it just drops right back into regular inventory. Please help if you can
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Old May 19, 2005, 04:51 PM // 16:51   #43
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I think the "mobile" storage space (including bags and backpack etc) is enough.. plus if u bring a sal kit and ID kit with u.. it should be more than enough.
BUT... on the other hand, the vault is .... TOO SMALL... and u share between 4 char...... and there are so many kind of crafting material ...
make it multipage would be nice... or.. just as other said.. u can stuff bags in the vault would be good too.. just somehow make it bigger will be nice
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Old Jun 01, 2005, 02:59 AM // 02:59   #44
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Quote:
Originally Posted by Cybrosys
I want more storage space, there's no reason not to, make us fork up 50g extra for a cpl of more slots.
or have us pay $15 a month in subscription fees to help pay for all the server space :P
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Old Jun 01, 2005, 03:05 AM // 03:05   #45
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I think it's a reasonable size. I usually don't have more than half of it occupied at a time. I do, however, have it filled when I make a new character(take Necromancer for example) So I start getting items for it, like runes, items, etc. But usually, once that character is post-searing, I buy them 2 bags and 2 runes of holding and make them carry their own weight. Altogether, you get 180 spaces on characters(45 each) and the 20 in your storage. I think you should keep storage exactly that. All I keep in there is things like supreme runes I find, the rest goes to characters, or I sell them immediatly. I don't need to sell to a real person to be satisfied(I ask, of course, in case someone buys it for more $$$, but if not I go NPC and get on with finding items).
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Old Jun 01, 2005, 03:37 AM // 03:37   #46
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Well being my guild's Treasurer (I store all the guild's gold and items) I would love more vault space. Double of what it is now would be sufficient, Perhaps adding a row where you can add bags (that can store items) would be good as well. Like WoW's settup. I'm sick of using two Characters to store my Guild's Items...
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Old Jun 01, 2005, 04:07 AM // 04:07   #47
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I don't mind the storage space for one person but I'm concerned about when I start to make other characters. I think the storage space should be doubled if it's shared between 4 characters... 1 xunlai divide by 4 characters = not teh good. Either that or give all 4 characters separate storage space and at the character selection/creation/deletion screen have a cross-character trader available.

EDIT: And in response to Inziladun, I think a guild storage is beyond necessary. (possibly with leader controlled access or leader defined access)

Last edited by DrSLUGFly; Jun 01, 2005 at 04:11 AM // 04:11..
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Old Jun 01, 2005, 06:55 AM // 06:55   #48
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I'm a packrat I have all three of my non-main characters filled with bag+holding runes and also my storage filled to max. My main character I like to keep nearly empty but due to me trying to get skill point he is almost full now to. I'm very sad that I'm going to have to sell all my upgrade/runes mules stuff to the merchant =(
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Old Jun 01, 2005, 08:38 AM // 08:38   #49
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IT DOESN'T NEED MORE STORAGE.

You can only use 4 weapon sets, you can salvage items.
If you had more storage space on your characters your character files would be bigger, the server load would be more, server strain would be increased, this would have a knock on effect across the board. From the amount of players allowed in areas to the actual cost of the servers for A.net.
We are not just talking 1 player, but thousands.
The storage space is actually comparable with other MMORPG's.
Past level 20 gold becomes fairly meaningless, with only the 15k armours and guild halls to spend it on. The same is true in other MMORPG's, each has their own sink hole, but it doesn't stop players becoming millionaires.
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Old Jun 01, 2005, 09:05 AM // 09:05   #50
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I'm going to have to disagree the storage space here is pitiful compared to EQ and WoW (would assume EQ2 but I have only a about 1 week experience with it). In all of these you not only have much large banks but a large amount of characters to store stuff on.

EDIT: Any really who cares about gold I'm not complaining about money storage I just think more storage should be added for items. And who are you to say that Anet can't take the extra overhead from added storage space do you have their server specs? (obviously rhetorical)

Last edited by RepinsMirg; Jun 01, 2005 at 09:08 AM // 09:08..
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Old Jun 01, 2005, 11:23 AM // 11:23   #51
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This isn't the devs trying to affect the social or economical conditions in the game. This is the devs not wasting server space. If you want it to change expect to pay 15 a month. Threads like these are rediculas. You expect a free to play game to have all the features of a pay to play?

And who am I? Someone who knows that storing data isn't free.
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Old Jun 01, 2005, 11:30 AM // 11:30   #52
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I wouldnt pay for stroage, but I would like an increase, it seems like storage just fills up with materials.
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Old Jun 01, 2005, 11:35 AM // 11:35   #53
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Quote:
Originally Posted by TEFFalcon
If u r really that desperate, create extra charchters, and use them for long term storage. I do not see why anyone would do that though
I do that.. Because i'm such a bad seller. And the trade system doesn't work very good. After 5 minute of spamming to sell anything i get bored and go do something else.

I find storage very small. It could have been good for Beta since we were just playing 1 weekend every months.. But it is small for a released game.

Last week i ended giving runes and weapons to random people just to free some space.. Now its full again.

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Old Jun 01, 2005, 11:48 AM // 11:48   #54
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see, I feel for these people who want more storage. Not because I don't understand why the devs did it, but just because you have to let go of a dangerous ideal. The space in your backpack / belt pouch / bags might not always be reserved for questing / farming :P

Also, they've in no way prevented you from storing >100 items by using your other characters as mules. (Maybe you'd argue that's not 'fair' .. but if all you want is more space, then take what you can get) I think this point shows how carefully the devs dealt with this issue pre-release. They knew that people in MMORPGs tend to by clingy to stuff because gold is generally hard to come by, and saving good items for sale or use by other characters is usually a given when finding a rare. So, they've made it easy to do so, but still time consuming (slightly) and ultimately still costing you something--the use or space of one of your characters. Which in my opinion is a fair trade-off.

On the other hand, I think a good idea to be considered is the 'charge by amount / value' system. You can store however much you want, but you pay increasingly steep amounts to keep stuff there. Let's say, if you don't go over the 20 (25?) vault limit now, then it's free. Every 5 spaces over that, your bank will be deducted 100g a day. (locking accounts for unpaid bills) Or it could be done by value. 2% of total vault value is deducted from bank account. This would provide a penalty for hoarding, (instead of using chars as mules for example) but not such a severe one as to completely rule out it's usefullness. This kind of a system would definately only appeal to the richer end of the spectrum, which might be completely the wrong way to go about it, but in all fairness, they're the ones hoarding :P

Either way, I completely understand the arguments of both sides, but what we've got to all accept is that more space or not, there has to be a consequence.. whether that's not hording stackable items so you can fit in those rare runes, so be it. If it's a daily charge for using such a big vault, so be it. There simply has to be some preventative force controlling the storage issue, and A.net is doin what they can :P

-Paradox
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Old Jun 01, 2005, 03:41 PM // 15:41   #55
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I wouldn't mind a daily charge even if it was 10p a day gold is so easy to come buy it really wouldn't matter.
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Old Jun 01, 2005, 03:45 PM // 15:45   #56
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Quote:
Originally Posted by Burem
This isn't the devs trying to affect the social or economical conditions in the game. This is the devs not wasting server space. If you want it to change expect to pay 15 a month. Threads like these are ridiculous. You expect a free to play game to have all the features of a pay to play?

And who am I? Someone who knows that storing data isn't free.
I think you fail to understand yes it isn't pay to play but we did buy this game to play. If you think you should get an inferior product just based on a precedent set by previous online games that wanted you to pay to play and this one chooses not to then you should just go play some freeware games where you get what you would expect absolute crap
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Old Jun 01, 2005, 04:32 PM // 16:32   #57
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I agree that there simply isn't enough storage space.

If the storage area was separate for each chracter, then maybe, but then of course that would make it difficult to trade items between your own characters.

This space needs to be quadrupled.


Another way to help, perhaps replacing the need more more space, would be:

1. A "rental" space that you have to pay for.
2. Much better yet, a NPC that will take your stuff and display it at a price you set. If people buy it then you get the $$ with a small percentage taken off of the top. So that this isn't simply used as more storage, you could even say that you can not get items back---they simply go down in price by 10% every day until they are sold, and then you get the cash.


My problem is that I have lots of weapon upgrades and minor runes that I know that are valuable to someone, but which do not immediately sell when announced.

And for me, hawking items over the trading channel and haggling with people over imaginary gold is NOT fun. It is worse than farming.

So I have a choice. I can either play the game or I can spend endless hours in the STUPID trading channel.

Since I only have a limited amount of time for gaming, I opt to play. As a result I have stuff that would sell, but no time to sell it. A sort of NPC "yard sale" would help to fix all that.

There should probably be several npcs for different items: weapons, armor/shields, runes, dye, and held.

This would remove a very boring part of the game, and allow more people to actually play and enjoy themselves.

It would also require minimal effort on the part of AN.

Still, I doubt they will do it.

POp
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Old Jun 01, 2005, 04:43 PM // 16:43   #58
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That's why I hand stuff to guildies...frees up space.

And you are cherishing runes like they are god given. They are a dime a dozen unless you have a major or superior. IMO
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Old Jun 01, 2005, 04:51 PM // 16:51   #59
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Also, in order to use you other chracters as "mules" you have to bring them out of newbieland which takes time.

I have a character slot I haven't used yet. If I could I would use it for temporary storage, but, so far as I know, there are no storage agents at the beginning of the game.


Also this talk about storage space on the server is silly. HD space is cheap. Heck, there are tons of places online that give you some storage for free, and you don't even have to buy a game from them.

Besides, if storage was the problem, then 1.) Make *ALL* items stackable. 2.) Make fewer crafting items---they are what take up so much space. 3.) Make fewer collector items. I have soo much crap that I want to give to collectors but which I can't get rid of because either a.) I can't find the collector or b.) I am just 1 or two short. Also one does not know ahead of time what one will get for collectors items, and so there may be many of these I would be willing to junk. But since the game doesn't tell you what items you are collecting for unless you run into the collector (and either write it all down or have a perfect memory) then, unless you want to dump something that might be useful, you are screwed.

Also, take away teh 250 unit cap for stackables. Why should I have to have two or three piles of iron? One more byte for the common crafting items would fix that. And, besdies, why isn't it 255 instead of 250?

Pop
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Old Jun 01, 2005, 04:55 PM // 16:55   #60
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Oh, and finally, even though GW doesn't have a monthly pay rate, they intend to continue making money during the game with expansion packs. Probably every year or so.

Almost everybody will buy the expansion pack, and they tend to bring in new customers as well.

So stop with the idea that the server is a sunk cost that just constantly bleeds money from AN. This game is going to continue to generate income for them
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